I wanted to make a full game, just like all the games I code with phaser, with all the moving parts placed together. It forced me to basically implement a game engine of my own and that was an incredible learning experience.
Shield Maiden is a rogue-like with tile movement and destructible terrain. It is composed of the following:
- Game loop
- Tile movement with destructible terrain
- Fog of War
- Camera system
- AI powered enemies(not too smart, but can dig the terrain)
- Sound Effects
- Matrix drawn menus
Currently I am working in detailing each of the parts and how they were placed together. It is sort of a large post, but it will be nice to have all the features documented and ready to be useful for someone else.
Take a look at the game in: http://js13kgames.com/entries/shield-maiden
Share it if you like it!