The goal is to create a game with a maximum screen resolution of 32×32 pixels. (http://jams.gamejolt.io/lowrezjam2014/)
It is quite interesting since many games rely in a high resolution in order to make visual effects and animations. In this jam you should fit all your game in a tiny canvas and yet keep it fun and playable. Quite a challenge!
I am making a space game in which you control a little bomber ship. It is stripped from all weapons in order to be able to carry a special bomb “The Gozira”. The goal is to evade enemy attack until you reach the drop zone.
Game controls are almost ready, maneuvering the ship feels quite nice and responsive. Just some touches for visual feedback. The next is to add the obstacles and the bomb drop. I expect to have it all ready by the weekend.